Gamification in eLearning: 5 Best Examples

Gamification in eLearning: 5 Best Examples | Future Education Magazine

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Gamification in eLearning is a powerful strategy that incorporates game elements and mechanics into the process of learning. It leverages the natural human inclination towards play and competition to enhance engagement, motivation, and knowledge retention in educational experiences. As the Internet has become more prevalent in our day-to-day lives, it is not exactly a well-guarded secret that people’s attention spans have been gradually shortening over time.

This is particularly true for the younger generation, which consists mostly of children and teens, who, as should come as no surprise, constitute a significant portion of the educational market. Although it may be premature to declare the end of conventional approaches to education, an increasing number of educators are on the lookout for innovative strategies that might make the educational experience more exciting and, perhaps, even of higher quality than it was in the past.

The Following are the Top 5 Examples of Gamification in eLearning Environments:

1. LifeSaver

Gamification in eLearning: 5 Best Examples | Future Education Magazine

The Lifesaver video series is an interactive film series that was designed to educate audiences fundamental first-aid concepts via the use of tablet capabilities. The fact that the app is driven by a storyline instantly grabs the attention of the audience, and elements like scheduled events and branching story pathways generate excitement in a way that would be difficult to do with a standard public service announcement. Every run through the game is graded, providing players the motivation to work on raising their totals while simultaneously enhancing their knowledge of the subject matter.

2. Elucidat Quizzes

The Elucidat quizzes, and in this specific instance, their Christmas-themed quiz, serve as an excellent example of how to enrich a typical test format, which is generally less engaging than it would first seem. Others of the questions are timed, some are completed using a drag-and-drop style, and some feature audio queues. However, the most significant aspect of the questions is that the student is kept interested with different prizes, such as virtual cosmetics and badges. And, of course, a user interface that is uncluttered and attractive helps to bring the whole educational experience together.

3. Domino’s Pizza Hero

Domino’s Pizza Hero is an intriguing example of a staff training program that has been made accessible to the general public and is also being used as a recruitment tool. When it was originally made available to the public, the corporation made an offer to the top 5,000 most skilled gamers to work as pizza chefs in one of their establishments. When it came to the frequent users of the app, the abundant use of multimedia, timed tasks, and incentives provided for an experience that was both educational and fun.

4. Duolingo

Gamification in eLearning: 5 Best Examples | Future Education Magazine

Even if you haven’t used Duolingo before, you probably know at least a few of individuals who have used it. It’s extremely probable. Duolingo is now the most popular language learning application available for download from both the Apple App Store and the Google Play Market. And for a good reason: its creators have the gamification in eLearning well perfected! It flawlessly integrates a wide variety of features, including but not limited to progress bars, levels, daily challenges, win streaks, virtual currency, achievements, rewards, profile customization, and many others, and it does so in a user-friendly package that is brightly colored and easy to navigate.

5. The gamified solution known as “Go To Jupiter” at AstraZeneca

This gamification in elearning solution was established by AstraZeneca in order to educate 500 agents or medical representatives about the impending introduction of a new anti-cholesterol medication that is based on a novel active component.

Gamification in eLearning: 5 Best Examples | Future Education Magazine

The goal of this project is to provide an efficient online learning platform for agents to use in order to learn about a new pharmaceutical while keeping expenses to a minimum. Agents working for AstraZeneca are required to accumulate points by correctly answering multiple-choice questions and competing in a variety of brief games centered on the characteristics of a new product.

The incorporation of fun animations and multi-media images into this demonstration of gamification in elearning made for a really engaging experience. The images that were employed seemed to be cartoon-like in design and had a highly appealing appearance because to the usage of vivid colors. For the purpose of making the learning aim more interesting and enjoyable, I believed that such a topic would be excellent.

Bottom Line

In conclusion, gamification in eLearning offers a dynamic and engaging approach to education. By leveraging game elements and mechanics, it promotes motivation, collaboration, feedback, and personalized learning experiences. Every age group of people loves to play games of different kindsand they are the most popular source of entertainment.

However, if you get an opportunity to learn through playing games, isn’t it great? It is the perfect incorporation of fun and education for children as well as adults. We have explained the five best examples of gamification in eLearning that can boost your learning capabilities and introduce you to new skills. Hopefully, you had a beautiful experience while reading our blog. Thanks for staying with us!

Also Read: 9 Best E-Learning Tools for Corporate Training

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